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  1. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    I believe I have figured out the problem with ADVENTUR.COM hanging on certain versions of C128 CPM At 0x0150, there is a "di" (disable interrupt, 0xf3), but there's no corresponding "ei" (enable interrupt, 0xfb). If you change 0x150 to a NOP (0x00) there is no hang on C128...
  2. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    I reviewed my disassembly and frankly it leaves a lot to be desired. Also, after checking out your readme.txt and verifying that certain versions work and others don't, I don't blame the ADVENTUR.COM - it must be a BDOS/BIOS bug that causes this issue.
  3. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    I remember that originally Cloud CP/M had similar issues, but eventually started working. I have a disassembly of this that I could share (with my comments). Are you using the original or the 40 column modified version or both?
  4. J

    NABU Cloud CP/M serial redirect

    Looks like DJ took a different direction and is using a redirect command along with telnet for redirection.
  5. J

    NABU Cloud CP/M serial redirect

    @DJ Sures Wondered if there was any progress made on this?
  6. J

    NABU Cloud CP/M serial redirect

    Starting this separate thread for updates regarding Cloud CP/M with NABU and serial redirect for external monitor (both physical/bare metal or MAME): https://forum.vcfed.org/index.php?threads/i-created-floppy-images-of-scott-adams-adventure-games-for-cp-m-on-nabu.1241368/post-1302988
  7. J

    NABU PC Emulation under MAME

    Just a bump on this question - I don't mind trying to get a 'naburn8mb' type drive to boot by editing cpm3.sys, but if it requires being in .chd format then I'll drop the thought.
  8. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    I did create a 40 Column Mod for this and if "Y" is chosen - it will short the prompt to "what to do? " I didn't want to cause virtual 80 column to scroll over as it was confusing, but virtual 80 column will still work if appropriate key is pressed) I renamed the original to ADVENTUR.OLD I...
  9. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    @DJ Sures cp/m 3.x does serial redirect through MAME to WYSE 50 terminal (I assume others terminals too, but me and others use this). https://forum.vcfed.org/index.php?threads/nabu-pc-emulation-under-mame.1241092/post-1292600 @brijohn could probably answer questions regarding ports/interrupts.
  10. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    It seems like there's a 2 column padding on each side. When it hits 40 characters across it auto-jumps to the right on the virtual 80 column - which is confusing an weird. I'm still working out a few other things for a better experience with visuals. The main reason I'm doing this is lack of...
  11. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    The above disks DO work in cloud cp/m I had used the old 'naburn' insteadof 'naburn8mb' and corrupted my B.DSK for cloud cp/m Here's a modified version (disassembled and re-assembled) prompting if you want 36 column or it will use default of 64 column: I plan to continue to make some...
  12. J

    NABU PC Emulation under MAME

    Would MAME still require that we use .chd format?
  13. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    I recreated the above disks with "nab1" format (as "osborne1" will be taken away from MAME support) I also patched for 36 columns (originally 64 columns) - not perfect, but will help: 0418: 24h (original 40h number of columns) 0972: 24h (orig 40h number of "=" in divider) ADVEN36C.COM...
  14. J

    NABU PC Emulation under MAME

    Any way to get nabupc to work with "naburn8mb" diskdef files? Wouldn't be floppy emulation, but maybe another had. Just wondering.
  15. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    I'm not following what you mean - the ADVENTUR.COM mentioned above works fine from Cloud CP/M now (I didn't back on Jan 14, 2023).
  16. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    I tested these files from Cloud CP/M using a local B.DSK and it doesn't hang anymore. The program likes to scroll over to the end of the line a lot (virtual 80 column) so you have to PG/UP to get back to beginning of line. Do you know if Cloud CP/M (based on CP/M 2.2) will allow a redirect to...
  17. J

    Any CPMTools experts out there?

    @DJ Sures Under "APT-GET CPM Tools on Linux" at https://nabu.ca/cloud-cpm $ sudo apt-get install CPM tools should be: $ sudo apt-get install cpmtools
  18. J

    King's Quest V

    @facattack Are you wanting voice? I was able to get voice working with DosBox. I was not, however, able to see the popup text in the 1997 version. Looks like a floppy version (showing text instead of voice) including DosBox is included in the K.iso from...
  19. J

    I created floppy images of Scott Adams Adventure Games for CP/M on Nabu

    Hope it works on the cloud CP/M - above I mentioned it would hang on C128 CP/M (with no indication why).
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