• Please review our updated Terms and Rules here
  • From now on we will require that a prefix is set for any items in the sales area. We have created regions and locations for this. We also require that you select a delivery option before posting your listing. This will hopefully help us streamline the things that get listed for sales here and help local people better advertise their items, especially for local only sales. New sales rules are also coming, so stay tuned.

Tandy 1000 RSX

Cloudschatze

Veteran Member
Joined
Apr 17, 2007
Messages
669
Location
Western United States
Greetings,

I'd like to replace my Tandy 1000 SX with a 1000 RSX. If anyone would like to trade/sell, let me know!

FYI, the 1000 SX has a 20MB hardcard, and a PC Technologies 286-Express accelerator card.
 
RSX's were near the end as the 1000s
go not many around. I have an RLX which is better than what you have but not much.

The RSX was a very strange beast 386sx with a part XT isa bus
 
I wonder if a 2500 might be a better option.

My main "problem" with the 1000 SX is the noise - both the power-supply fan and the hard-drive. I'd thought to replace the hard-drive with a compactflash solution, but I haven't managed to come across an 8-bit Tandy IDE adapter.

An RSX would have circumvented this issue with it's built-in (AT) IDE interface, however, since I really only care about the 3-voice synthesis, and have discovered that the 2500 series contain the same PSSJ chip, I figure this might be the easiest route to take.

Unless, of course, the PSSJ's 3-voice sound isn't detected properly by Sierra's old adventure games... (anyone know?)
 
Old games do not detect 3 voice tandy sound correctly if you do not also have tandy video.

My RLX has VGA and the tandy sound only works if the ga
 
Old games do not detect 3 voice tandy sound correctly if you do not also have tandy video.

My RLX has VGA and the tandy sound only works if the ga

Would you mind trying something for me? Start one of the old Sierra AGI games with the following:

sierra.com -v -t

This bypasses the auto-detection routine, and instead specifies a VGA display and Tandy/PCjr machine type.

Let me know if it works...
 
does the "-v" parameter do anything useful? In most AGI games, using -v only scrambles the graphics in DOSBox. -e may be better, but I think the interpreter only uses the last parameter. The last interpreters seem to distinguish between Tandy Graphics and Tandy Sound, but earlier interpreters do not. In order for this to fully work, you would need all games running with 2.9
 
Last edited:
Back
Top