Green Xenon1
Member
- Joined
- Jan 15, 2010
- Messages
- 28
OPL3 is my favorite MIDI synth
That completely depends on the game. Remember that back then, there were no standarized sound interface drivers, so every single game (or engine) had it's own dedicated interface. These interfaces are not well documented, so writing actual drivers for existing games will be quite a complicated task, for example, we will have to disassemble and document existing drivers.
I've been revisiting this thread, debating about signing up for a proto board to help the project along. Can someone explain this statement in more detail for me? From the sound of it, per, this board won't be usable with existing games/applications as either an Adlib or Sound Blaster clone and will need custom drivers written on a per-app basis?
That sounds improbable, but it's how it reads to me, and I obviously feel that it's worth questioning. Perhaps if the answer is clarified, more people would be willing to jump aboard?
Hmm... interesting. So, for now, OPM compatibility is limited/non-existent.
I don't mean this as criticism by any means. Why include the OPM FM synth if new software/drivers must be developed to even begin to use that functionality? Further, if there is no software that can currently take advantage of the OPM, how would one test these features during the build/test phase?
Second.. I tend to get easily confused with the chipset tech used in sound cards. I believe that OPL2, which this design supports via configurable jumpers, was most famously used in the original Adlib card, and this was the driving force behind the decision to create this design. OPM is a 4-op FM chip, but I'm not sure what expansion cards it might have appeared on in the past (I know it appeared in certain Yamaha keyboards and synths, as well as in Arcade machines).
I believe that OPL2, which this design supports via configurable jumpers, was most famously used in the original Adlib card, and this was the driving force behind the decision to create this design.