CASCADE is a BASIC game for any 40 column CBM computer. (C64, C16, PETs..) (vic20 version too)
https://github.com/orac81/miniapples/raw/main/cascade2.zip
Files in zip file:
"cascade2bas.prg" - Basic version for 40 column cbm, load with ",8" not ",8,1" (it is located at $0401 so PETs can load it.)
"cascade2c64.prg" - Compiled c64 version.
"cascade2c16.prg" - Compiled c16/+4 version. (Basic)
"cascade11v20.prg" - Basic Vic20 version (any vic)
"cascade11vic8k.prg" - Compiled version for vic 8k+.
To move, type the letter (a-z) you wish to remove and the balls will cascade down the gaps left. On reaching the bottom they will add to your score. The computer tries to do the same, and the game ends when there are no balls left.
A simple game, but its a neat concept.
The original PET version of CASCADE was first published in CCI Nov 1982 magazine.
https://commodore.bombjack.org/commodore/magazines/commodore-computing-international/cci.htm
FRUIT HOOT
FRUIT HOOT is a BASIC fruit machine game (originally written for the PET) that can run on any 40 column CBM computer. (C64, C16, PETs..)
https://github.com/orac81/miniapples/raw/main/fruit-hoot3.zip
Files in zip file:
"fruit3bas.prg" - Basic version for any cbm, load with ",8" NOT ",8,1"
(it is located at $0401 so PETs can load it.)
"fruit3c64.prg" - Compiled c64 version. (BASIC64)
"fruit3c16.prg" - Compiled c16/+4 version.
Fruit-hoot is a simple fruit machine game for any 40 column CBM machine. You start with $100, each go costs $1. During play press space to spin,
hit "x" to quit, "n" for a new game.
Its nothing special, but I liked my early PETSCII art of cherries, owl, bell.. Extra features like "hold" could be added quite easily.
I am sure someone can improve on it!
Both of the programs are released under the gnu gpl3 open license.
https://github.com/orac81/miniapples/raw/main/cascade2.zip
Files in zip file:
"cascade2bas.prg" - Basic version for 40 column cbm, load with ",8" not ",8,1" (it is located at $0401 so PETs can load it.)
"cascade2c64.prg" - Compiled c64 version.
"cascade2c16.prg" - Compiled c16/+4 version. (Basic)
"cascade11v20.prg" - Basic Vic20 version (any vic)
"cascade11vic8k.prg" - Compiled version for vic 8k+.
To move, type the letter (a-z) you wish to remove and the balls will cascade down the gaps left. On reaching the bottom they will add to your score. The computer tries to do the same, and the game ends when there are no balls left.
A simple game, but its a neat concept.
The original PET version of CASCADE was first published in CCI Nov 1982 magazine.
https://commodore.bombjack.org/commodore/magazines/commodore-computing-international/cci.htm
FRUIT HOOT
FRUIT HOOT is a BASIC fruit machine game (originally written for the PET) that can run on any 40 column CBM computer. (C64, C16, PETs..)
https://github.com/orac81/miniapples/raw/main/fruit-hoot3.zip
Files in zip file:
"fruit3bas.prg" - Basic version for any cbm, load with ",8" NOT ",8,1"
(it is located at $0401 so PETs can load it.)
"fruit3c64.prg" - Compiled c64 version. (BASIC64)
"fruit3c16.prg" - Compiled c16/+4 version.
Fruit-hoot is a simple fruit machine game for any 40 column CBM machine. You start with $100, each go costs $1. During play press space to spin,
hit "x" to quit, "n" for a new game.
Its nothing special, but I liked my early PETSCII art of cherries, owl, bell.. Extra features like "hold" could be added quite easily.
I am sure someone can improve on it!
Both of the programs are released under the gnu gpl3 open license.
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