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Cromemco dazzler replica project

Got the REV D boards in - as far as I can tell, they turned out perfect.. Great job on the updates. These are ENIG with gold fingers & chamfered edge connectors. I have 4 extra sets if anyone wants one - just trying to recoup my costs - $20 for a set+shipping.

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The boards look very good. I would never have imagined when I started this thread that 1,161 posts later that these replicas of such quality would result from it.
 
Well, good you did. I think the Dazzler marks a milestone in making technology available to the invidual. So it is worth spending some effort in a replica. It already had advanced features which were exemplary for later followers. I have seen a single Dazzler on ebay this year, but simply unaffordable.

I will show the replica at the VCFB in October.
 
Setup at the VCFB this weekend with Dazzler... note the card rack on the right (thanks to Nullvalue for the brilliant idea!). Unfortunately, I could not get the JS-1 ready in time for the event :-(

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Very nice! If I were displaying that setup at a public show, I would have some sort of cover over the exposed power supply area like a Perspex plate with cooling holes drilled in it.
I know "Blinkenlights Das machine is nicht fur Gerfingerpoken" but there could always be the types of people who touch WET PAINT signs (kids for example) in attendance, and you never can tell.
 
Very nice! If I were displaying that setup at a public show, I would have some sort of cover over the exposed power supply area like a Perspex plate with cooling holes drilled in it.
I know "Blinkenlights Das machine is nicht fur Gerfingerpoken" but there could always be the types of people who touch WET PAINT signs (kids for example) in attendance, and you never can tell.
Yes, that's true. You should make everything as safe as possible. Good suggestion with the Perspex plate!
 
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Fun part was that I had two graphics controllers operating in the im IMSAI, the Dazzler and the HiRes from Vector Graphics. Each made of two boards and with its own video monitor (the solution from Vector Graphics brings its own 8K RAM for the video buffer on the second board). I eventually labeled the monitors with "Dazzler" and "Vector Graphics", so that almost EVERYBODY pointed out that the display labeled "Vector Graphics" is no vector graphics at all :)
 
Setup at the VCFB this weekend with Dazzler... note the card rack on the right (thanks to Nullvalue for the brilliant idea!). Unfortunately, I could not get the JS-1 ready in time for the event :-(

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Hi,

Yes, very neat display ... good to see a complete system setup ... terminal, computer, FDDs ...

I'd be more afraid of an S-100 board walking away than somebody sticking their fingers into a live power supply.

Nice big photos ... Great! Even I can see what's what except I can't read the papers on the front edge of the table.


BTW, there are two of us in the S100Google Group writing new software for the DAZZLERs ... both original and DAZZLER II. I've been posting our programs for download:




Both of us are working on games ... LWong has created a "BOMBER' game ... I'm still working on "Zombie Escape" ...




.
 
I'd be more afraid of an S-100 board walking away than somebody sticking their fingers into a live power supply.

Yeah. Given that the transformers in a S-100 PSU step down instead of up I doubt sticking your finger in one would be particularly likely to be fatal. I suppose if someone really went through the effort of licking two fingers on opposite hands, grounding one, and hitting the output of one of the big capacitors with the other to make sure the spark went though their heart they might manage it...

(Now an open TV chassis, that would be a different story.)
 
By the way, I wonder which other commercially available frame buffer based graphics controller have been released before the Dazzler. Cost of memory had been a serious obstacle when designing frame buffer controllers before. It seems the first frame buffer based commercial offering probably has been Evans & Sutherlands Picture System (see https://d1yx3ys82bpsa0.cloudfront.net/brochures/evanssutherland.3d.1974.102646288.pdf) in the year 1974, which is ahead of but not that far away from the Dazzler.

The E&S Picture System, however, was a complete system in that it already provided lots of high level graphics functionality (including 3D) for $15K. But it looks like the Dazzler has been the first frame buffer based controller (a) with color support and (b) being targeted to hobbyists/individuals in terms of affordability. And it seems there wasn't too much released between both products. At least I didn't find yet other commercially available solutions from before 1976.
 
By the way, I wonder which other commercially available frame buffer based graphics controller have been released before the Dazzler. Cost of memory had been a serious obstacle when designing frame buffer controllers before. It seems the first frame buffer based commercial offering probably has been Evans & Sutherlands Picture System (see https://d1yx3ys82bpsa0.cloudfront.net/brochures/evanssutherland.3d.1974.102646288.pdf) in the year 1974, which is ahead of but not that far away from the Dazzler.

The E&S Picture System, however, was a complete system in that it already provided lots of high level graphics functionality (including 3D) for $15K. But it looks like the Dazzler has been the first frame buffer based controller (a) with color support and (b) being targeted to hobbyists/individuals in terms of affordability. And it seems there wasn't too much released between both products. At least I didn't find yet other commercially available solutions from before 1976.

Hi,

It's well documented the DAZZLER is the first for the S-100 hobby computers:


.
 
Unfortunately I do not, I only ordered 5 sets. I just ordered them from JLCPCB following Angsar's instructions in the readme. lmk if you have any questions about the ordering process - or if there's interest I could coordinate another small run..
 
By the way, I wonder which other commercially available frame buffer based graphics controller have been released before the Dazzler. Cost of memory had been a serious obstacle when designing frame buffer controllers before. It seems the first frame buffer based commercial offering probably has been Evans & Sutherlands Picture System (see https://d1yx3ys82bpsa0.cloudfront.net/brochures/evanssutherland.3d.1974.102646288.pdf) in the year 1974, which is ahead of but not that far away from the Dazzler.

I'm not sure why you're calling this a framebuffer based system? If you read the specs this is pretty clearly a vector based display engine. The "Functional Specifications" describe display rates in terms of the maximum number of line segments or characters it can stroke at 30FPS and the refresh buffer is 8K of 36 bit words containing coordinate data, not pixels. It appears to be a descendant of the Line Drawing System-1 from 1969. Also, Here's the a manual on Bitsavers that definitely makes it clear this is a vector system...

Oh. I see there's a link to this brochure in the Wikipedia article about framebuffers. Insert your own warning about taking anything on Wikipedia at face value without fact checking it. Evans and Sutherland did important work with the development of accelerated framebuffers (they were famous for providing some of the first solid polygon flight simulators, for instance), and they had in their lab a framebuffer system in the mid-70's that was cited as prior art in a lawsuit about paint programs (see below), but, yeah, this "Picture System" is *not* a framebuffer and it doesn't look like they were really doing framebuffers commercially until the 1980's.

A very impressive example of an early framebuffer system would be the Xerox Superpaint from 1973. This device has as much memory as a late 1980's SuperVGA card. (About 300Kb, enough to hold a 640x480x8 bit image.) The main gotchya is it's stored in shift registers, not RAM, so access to it was a lot more clumsy than framebuffers just slightly newer. (IC memory storage was changing so rapidly in the early-mid-1970's. Don Lancaster used shift registers on the original TV Typewriter in 1973, but by the very next year he was already a huge advocate for SRAM in the TVT-II, and the Apple I's shift register-based video was a complete dinosaur in 1976.) I don't know if SuperPaint actually counts as "commercially available", but it did find its way into quite a few television productions throughout the 1970's.

Quantel was selling commercial digital framebuffers for TV production as early as 1975, but I'm not going to give them any credit because they went full **tard patenting prior art from researchers from the late 1960's onward, claiming they invented it and filing bogus lawsuits. Paint programs with framebuffers (implemented in magnetic core, or even drum memory) date back to at least 1969, and ultimately Quantel got their butts handed to them in 1997 after they tried to sue Adobe for Photoshop infringing on bogus patents they got for their early 80's "Paintbox" system. Nice try guys, not cool.

It's well documented the DAZZLER is the first for the S-100 hobby computers:

The price of $1,395 probably puts this *slightly* out of the "hobby" category (although, let's be realistic, by the time you'd expanded a Altair or similar enough to do anything serious with it you were in this ballpark anyway), but strictly speaking the Intecolor 8001, which was the "terminal-only" predecessor of the CompuColor 8001 (but was technically a fully programmable 8080 computer) can display pictures of similar resolution... well, actually, situationally better than, the Dazzler. Of course, unless your program is running on the terminal's built-in CPU this setup does not count as a "framebuffer".

I guess the thing to keep in mind when trying to crown someone as "first" in this race is that both framebuffers generally and color graphics more broadly were very much on the minds of people working in the hobby computer space. (For instance, one of the first issues of Byte has an article by Don Lancaster on how to convert a TV Typewriter into crude color display.) The Dazzler might have been the first cheap product intended to be slotted into an S-100 machine to go on sale, but it was just a matter of luck, really. That period from late 1975 through 1976 really is amazing in terms of just how many things were coming together all at once, thanks to the breakneck speed at which the enabling tech like semiconducter memories were coming down in price.

As much as I hate to do it my inclination is slightly towards giving the Apple II credit as the first really "complete" color framebuffer hobby computer. The Dazzler is "neat" and the card itself was cheap-ish, but you need a pretty good S-100 computer to slot it into and it has severe limitations, like no text mode, low resolution, and really weird memory mapping. It's crazy to think that the Apple II with its 280x192 resolution (but, granted, still pretty arcane memory mapping) came out just barely over a year later.(*) But the Dazzler certainly deserves its milestone status.

(* And of course the enabling tech there is mostly high-capacity and cheap DRAM.)
 
Not to worry.

Its funny. Looking at those boards, I can almost remember placing every single track :)

I'm sure Hugo feels the same about the art work

Amazing job team and those final boards look amazing.
 
Got the REV D boards in - as far as I can tell, they turned out perfect.. Great job on the updates. These are ENIG with gold fingers & chamfered edge connectors. I have 4 extra sets if anyone wants one - just trying to recoup my costs - $20 for a set+shipping.

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Where did you get them made? I can't find a place that will print on coppper.
 
Where did you get them made? I can't find a place that will print on coppper.

I got them done at JLCPCB, just their standard service. The "preview" image it shows, showed that it would print on the copper - so I just hoped that it was accurate and would work. There was not a "option" that I believe that I checked which enabled it. They must just support it, if that's how the gerbers dictate it.
 
I got them done at JLCPCB, just their standard service. The "preview" image it shows, showed that it would print on the copper - so I just hoped that it was accurate and would work. There was not a "option" that I believe that I checked which enabled it. They must just support it, if that's how the gerbers dictate it.
I just got mine back from JLCPCB and the silkscreen got removed from the copper. Strange, lol.
 
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