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Feedback needed: BIRDS

lenn2benn

New Member
Joined
Mar 15, 2024
Messages
1
Greetings,

I am not here to advertise!
I have released a *free* game called BIRDS on itch.io.
I purposely made it so that you could run it on older machines under Windows 9x/ME without the need for hardware acceleration.
This means that the game also runs on a VM, and I have tested it on one running Windows ME (32-bit).

Here is the link to the game: officina-dta.itch.io/birds

With this post I intend to get 2 types of feedback:
1 - If you have an older machine, ideally a Pentium-based running 95 or 98, could you do me the favour of testing the game on it and telling me how well it ran?
It is meant to run at 60fps, 320x240 window, 24-bit pixel colour (for the window). It runs in Windows-mode, not DOS.
The game requires no installation and it weighs less than 1 MB unpacked.
2 - Secondly, could you tell me your experience with the game? Any feedback is appreciated, and please tell me how far into the game you got and what you liked or isliked about it.
Don't be shy with your criticisms.

My game was developed using a custom engine I have been working on for a while and soon enough, I hope, it'll be optimised enough that I can target any machine. Because it software renders and is very lightweight on resources, I have full freedom to port it anywhere and I won't be contributing to throwing away otherwise perfectly fine hardware just because Microsoft or Apple or any other big corp said so - a problem which I'm sure you folks know all about just as well as I do.
Secondly, because I make sure that my engine runs on a VM and older Windows versions, I won't be directly contributing to Microsoft's monopoly.
There are still many things left to optimise and I will do so regularly on my following releases.
The C code was compiled using TCC (Tiny C Compiler) on Windows, but I don't know what kind of x86 code it generates.
I wrote some draw routines in i386-level ASM and assembled using NASM, so there is a chance it may run on a 386, but due to using the Windows API + 24-bit colour, I'm sure it wouldn't run very well at all.

Lastly, I will remain vigilant to this thread for a while and answer any questions you may want to ask.
I hope to hear from you all soon! Have fun!
 
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