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Greetings from the Past!

All Code No Play

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Joined
Aug 30, 2024
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4
Hi all,
My name is Jeff, and this is my first post on a BBS in many years. That in and of itself is so exciting! :cool:

I'm a professional web application developer "of a certain age" (i.e., old-ish). I started my computer life on the TRaSh-80, had my own Apple //e (with 128 megabytes of memory!!!!), and did my college work on VAX/VMS systems.

The primary reason I'm here is to find like-minded people who love retro computers to see any would be interested in playing my (free) "Wizardry" knock-off, called "Stonequest".

I was a huge fan of "Wizardry" on the Apple II, and when I got to college, I essentially wrote "Wizardry" for the VAX/VMS system, even though the terminals had essentially no graphics capability at the time.

After graduating, I had this big red binder of VAX Pascal source just sitting around on top of a tall bookshelf, collecting dust and taunting me for three decades. Then, last year, I finally got sick of its puerile jibes and took it down, and typed it all in to my PC. That was, as you might imagine, very time-consuming.

Once I had the source code in text files, I set up a Virtual Alpha and build and ran the code. It worked!

Now it could just be my imagination, but it seems like there aren't as many VMS users these days as there were when I wrote the original game. So I decided to modernize it.

Being a professional web application developer (see second paragraph), I converted the original VAX Pascal code into TypeScript using the Angular framework. Instead of relying on a file system for its data, I used the Firestore database. All the while, I slavishly kept the original look-and-feel down to the original font used on the VT220 terminal and matching the terminal's green color as closely as I could.

The game is now in beta, is fully-functional, and free, and, like I said, I'm looking for users to play it. Otherwise, I'll have spent the last several months of my life for nothing.

I won't be so gauche as to past a link to my game without permission from the board admins and moderators, but I'll attach a few screenshots in hopes someone will find them interesting!

Take care,
Jeff
 

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Talk about bad timing. I just saw this on Facebook from "Wizardry" co-author Robert Woodhead:

It is with great sadness that I mark the passing of my dear friend, the Evil Wizard Werdna.
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This is truly sad news: a legend has passed. :cry:

Jeff
 
Welcome Jeff!

I'm not at admin, but under Announcements > Rules and Etiquette there is 'Contribute Something Meaningful' which to me sharing the link to Stonequest fits.

Hope to try it soon (one way or the other).
 
Hey Jeff! I've a question about Stonequest after starting in on it: In the training grounds, reading the spell book is confusing. I'm class wizard and I'm shown the option to read wizard spells, but I don't understand how to read them. It shows the parenthetical suffix but typing a character jumps out of the 'read' screen. So, how does one read (wizard) spells?

It's fun and pretty straightforward otherwise! I've fought in the maze, earned some gold, and purchased some gear. I may provide more feedback as I go. Quite impressed you wrote this and have made it available for free - thank you! Oh, it's running fine in Firefox in Linux, btw.
 
Hi Wumpus_Byte,

Thank you for playing my game! ❤️

When you're in Kyrn, the list of spells in your spellbook is just for information. The only place you can cast a spell is in the Maze: either while in combat, or while in Camp.

I suppose it might make sense to permit some spells, like healing and identification spells, to be cast in Kyrn. I'll have to think about how I would implement that.

Since you've made up one character, I recommend that you make up at least 5 more so that you can have a full Adventuring Party. See Stonequest Wiki: Adventuring Party for more details.

A single wizard alone in the maze will probably be overwhelmed by enemies, but a party of well-chosen characters can be extremely formidable.

Take care,
Jeff
 
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