I always wanted to do something interesting for DOS, and retro-graphics sound like a good idea, not to mention that I have several ideas on how to do several special effects, like world reflections or transparency that I'd like to see done in 2D.
It would also be interesting because I could run such stuff on my 486 laptop and who knows, maybe with some effort, on a 8086.
I'm aiming for a C++ graphics library that's "dumbingly" simple and well documented. I've heard rumors that Borland C++ might have such a library, although I don't know much about this.
I'm not interested in all sorts of advanced bells and whistles because my programming experience is limited to c++ console applications.
With this in mind, I'd like to go through a smooth transition from console to graphics programming, if this would be possible.
Does anyone have any recommendations ?
It would also be interesting because I could run such stuff on my 486 laptop and who knows, maybe with some effort, on a 8086.
I'm aiming for a C++ graphics library that's "dumbingly" simple and well documented. I've heard rumors that Borland C++ might have such a library, although I don't know much about this.
I'm not interested in all sorts of advanced bells and whistles because my programming experience is limited to c++ console applications.
With this in mind, I'd like to go through a smooth transition from console to graphics programming, if this would be possible.
Does anyone have any recommendations ?