Thank you!Damn! I have so much more respect for you now. That's really cool
Thank you!Damn! I have so much more respect for you now. That's really cool
In my case it's because of the passage of time. I got my Apple Lisa from my high school in the mid-'90s --- I was 15 or so, and I had learned about them by reading alt.folklore.computers and searching the web for more about computers I'd never heard of. I had never used a Lisa or seen one in real life before I got my hands on mine.Anecdotes are nice, but the vast majority of people on this forum are guys over 30 for a reason.
Retro gaming is beloved by numerous age groups, with PS1, N64, and early 3D PC games being among some of the most popular picks that are still discussed and played today. I come across reels on Instagram with people younger than me discussing games and hardware that were before my time.
I feel like retro video games are really a separate thing from vintage computing, other than the overlap inherent in the fact that you need a vintage computer (or computer-like object) to run a vintage video game on the original hardware. Old video games are easily accessible to anyone, between emulators (both homebrew and official channels), off the shelf retro consoles (that are of course almost always emulators), and companies like GoG that rerelease old video games with massaged installers and other tweaks to make them run on modern PCs. Undoubtedly some of the kids that are into them get hooked on them by their dad dusting off the old NES or PS1, but I would bet a lot of them come into it from the other direction, IE, they play the games in an emulator and then get interested in seeing it on the original hardware.
The simple fact is that people enjoy playing simple games, not everything is improved by throwing more CPU cycles at it. Humans spend millions of hours playing pointless Bejeweled-type puzzle games on their phones that, other than having more impressive sound and graphics special effects when you make a match, could play identically on hardware from 1980's. Titles like Pac Man, Breakout, and Galaxian are still objectively good games despite pushing 50 in some cases, because the gameplay is fun, straightforward, and there's nothing about it that's really improved by pumping up the number of pixels. I mean, people haven't stopped playing the original chess because the pieces are terrible representations of queens and knights and you don't get to actually watch the pieces murder each other after every move. (They tried that with Battle Chess and, frankly, it got old *real* fast. It's a concept that looks cool on the big screen when it's holographic monsters clubbing the snot out of each other on the card table on the Millennium Falcon, but in the real world it's pretty dull.)
I mean, sure, maybe the popularity of retrogaming acts as something of a support framework for the retro-computing hobby, but on the dark side I think it also invites the most scrutiny in terms of criticisms like piracy because, yes, old games still objectively have wide-ranging appeal. And when something has wide-ranging appeal that's a value proposition for anyone able to make people pay to for the privilege... which means that any kind of oldschool software archive that caters to gaming is inherently setting up conflict with commercial interests that still technically have the right to make people pay for that stuff for the next half century. This is in fact one of the reasons why I rolled my eyes so hard when I was reading BetaArchive's "how to contribute" page; it was *ALL ABOUT* how to make a perfect ripoff and CD scan of exactly the kind of only-a-decade-old game you can buy on GoG or steam for a few bucks. You can whine about how copyrights are too long, but there's a distinct difference between archiving software for extinct computers from the 1970's and making that freely available and that, and thus I feel like you have no choice but to at least try to erect a firewall between these two things. If it's still for sale it's not "Abandonware". Full stop.
Ok, but why aren't you interested in reacquiring that stuff? Instead you are very focused in the late 90s/early 2000s. I'm guessing there is a reason for that.
Nostalgia is not the only factor in this hobby, but it is significant. This is not unique to vintage computing; for example classic cars are on a similar trajectory. Yes, there will always be some younger people interested, but it's trending downward over time.
The real problem here is the game companies being too caught up on "must stop piracy" and failing to recognize the untapped revenue potential of the vintage computing market.And when something has wide-ranging appeal that's a value proposition for anyone able to make people pay to for the privilege...
Only problem here is you can't generally play the GoG version on a retro PC.I'm usually the fuck the copyrights guy, but I can side with the authors here. A game has meaning in itself and it was created for somebody to enjoy while paying the creator. If there's a legit GOG download there's no justification to rip the original CDs and share them freely. It means author absolutely did not abandon the brand but found a home for it.
I foresee in the not real distant future a subculture of even using retro software to achieve things. Not because its better but to experience what it was like to do it back in the day. Like editing videos in ancient versions of Premier to compare then and now.So I wouldn't say older technologies are not interesting to somebody, maybe they were slightly exposed to them, or just curious what was before their time.
Mobile phones and automotive instrumentation. "What's that do?" I dunno, never tried it.The simple fact is that people enjoy playing simple games, not everything is improved by throwing more CPU cycles at it.
Only problem here is you can't generally play the GoG version on a retro PC.
Iiiiiiiiiiinteresting. I will have to try that. There's a fair number of games I own on GoG that I can't/haven't found original roms for. How's late win98 stuff manage?
For voodoo games I use my actual Voodoo3 system. I've tried those games with the nGlide driver and they look pretty much identical to how they played on my 433mhz celeron with software rendering back in 1998.Well I don't thing GOG does anything special, they use the tech already existing.
There's nGlide driver which covers Voodoo translation to DirectX so you don't have to use ancient DirectX in the games.
I am doing an arbitrary cutoff but its by system. EG windows 98 should run anything from 1995 to 2000(yes it can do older and newer but that's not the point of my archive that will probably never be seen by anyone but me). Then XP covers 2001-2010, which is a big range but it makes sense. Still splitting the archive into five-year chunks.Both. Both games belong to the same franchise, but different years. Not a different "era of computing" if you base that on an arbitrary cut-off year.
I like mobygames in principle but keep hitting a wall where they don't want me to browse anymore until I give them something. Better than BetaArchive I guess but somewhat less valuable as a resource if you don't already know what you're looking for.For games specifically, check out MobyGames as a reference. Not much better you can get, I think.
What would be useful is a set of meta-data to be added to files or whole directories which can help finding stuff. A small set of data like brand, model name, year, type or record (photo, disk image documentation, ...) in a more or less standard format.
I think we can stop the discussion at this point. You do your personal archive the way you like, as do I.but that's not the point of my archive that will probably never be seen by anyone but me