Warty
Member
Hi Folks,
I have a game I've been working on for 2-3 years now, and expect to launch this summer. This game is a "rogue like". If you don't know what that is, it's a dungeon crawler with a randomly generated dungeon, with increasingly deadly monsters as you go down in levels. The demo has 3 levels; the full game has 25+ levels, and 30+ unique monsters, 24 types of magic, various armor and weapons. You will not find fancy bitmapped graphics here: Roguelikes are not supposed to use graphics at all, but I hedged a bit on the C128 version, and have custom character graphics. But essentially, this is my ode to text-based games (but NOT Zork, etc.: this is a hack-n-slash, turn-based game, no typing involved).
If you are interested, and have a C128 (also doing betas for B-128 and Foenix F256), give it a whirl. Feel free to cross-post this, but if you do, I'd appreciate a link so I can track user feedback/bugs. I don't have a dedicated web site yet.
The retail version will have either 3.5" or 5.25" in the box.
NOTE: this requires a 64K VDC chip and an 80 column monitor. The 16K chip won't work. You can, of course, play it on VICE or Z64K, but...
Known issues:
- none
Launch Status:
I have a game I've been working on for 2-3 years now, and expect to launch this summer. This game is a "rogue like". If you don't know what that is, it's a dungeon crawler with a randomly generated dungeon, with increasingly deadly monsters as you go down in levels. The demo has 3 levels; the full game has 25+ levels, and 30+ unique monsters, 24 types of magic, various armor and weapons. You will not find fancy bitmapped graphics here: Roguelikes are not supposed to use graphics at all, but I hedged a bit on the C128 version, and have custom character graphics. But essentially, this is my ode to text-based games (but NOT Zork, etc.: this is a hack-n-slash, turn-based game, no typing involved).
If you are interested, and have a C128 (also doing betas for B-128 and Foenix F256), give it a whirl. Feel free to cross-post this, but if you do, I'd appreciate a link so I can track user feedback/bugs. I don't have a dedicated web site yet.
The retail version will have either 3.5" or 5.25" in the box.
NOTE: this requires a 64K VDC chip and an 80 column monitor. The 16K chip won't work. You can, of course, play it on VICE or Z64K, but...
Known issues:
- none
Launch Status:
- Software: B128 and C128: ready, pending beta testing. F256: 99% ready, needs installer.
- Manual: complete
- Registration card, quick start guide: complete
- Packaging: design complete, box is in-progress. If anyone knows brilliant solutions to getting a 9x6x1 box that I can either put a sleeve on (a la Amiga Falcon), or get graphics printed on, let me know. (without having to sell a kidney, I mean).
- Web site: not started. Will be SquareSpace probably.
- Cost: TBD (waiting on packaging and web site)
- Schedule: TBD. Plan to have at VCF Midwest at very latest.